HPC: Designing Battle Passes

With criticism of loot boxes and pay to win feature, battle passes and season passes have taken the spotlight in game monetization.  Gaming companies such as Epic Games (Fortnite), Psyonix (RocketLeague), and originally Valve Corporation (Dota2)  While giving no direct in-game advantage, this subscription-based purchase unlocks quests encouraging playing games.  The rewards for these quests usually include cosmetics and other small prizes that are unlocked as you “level-up” your pass. 

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Hypixel’s Battle Pass followed in the trend of other passes.  Every day you are given a quest as well as 6 weekly quests.  Each time you complete these quests you can level up and move on to the next reward tier.  Although for the most part, this is a subscription-based there are free tier quests and rewards.  The quests take you all over the Hypixel server to play different games and complete tasks.  I was tasked both designing quests and designing rewards.  I also helped with GUI design.  After testing the Battle Pass it was implemented into the store where it is purchasable for Hypixel Gold. 

Here is the thread on Hypixel Forums introducing the Battle Pass

I’d definitely recommend purchasing this if you are a dedicated Hypixel player.  It is already worth the money because it includes 30 days of MVP++ (a subscription-based rank).

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