Blog

High Maintenance

I participated in the Ubisoft MontrĂ©al Student Game Lab Competition where my team had 10 weeks to create a game meeting several criteria. There were 19 teams competing to win 9 different awards. So many external complications were thrown at my team and yet we came out stronger for it. I can’t say how much I appreciated …

The final state of the settings menu

Creating and Designing 3D UI in Unity

High Maintenance is a game created for the Ubisoft Game Lab competition 2023.  Teams of 8 are given 10 weeks to create a game that completes several requirements.  As a designer for High Maintenance, I was tasked with creating a visually appealing and user-friendly 3D UI for the game.  To show you my process, I …

Game Studio 1: Dance ’till You’re Dead

Dance Dance Dance! Last spring I had a chance in class to work on a game with a requirement to use an unusual controller!  My team used a Dance Dance Revolution pad.   My role was product owner and a coordinating designer.  The team was 10 people and the timeframe was under a month.  The game …

Sims: Creating Custom Content

Creating custom content in the Sims 4 is a very enjoyable process for me because it is an instant way to show off my hard work in a game. It is quite a lengthy process because Sims 4 Studio is set up to work with an old version of blender, one that doesn’t display correctly …

Checkfate: The Importance of Iteration

Everyone knows that documentation is a crux of game design.  My school program is no different.  The Champlain Game Studio tries to simulate a real industry workspace as much as possible.  This includes teaching the importance of iteration.   One particular document that may not be super popular outside of Champlain is the Visual Design Document(VDD).  …

Bees n Boops and working with AR

As I’m nearing 3 million views I thought I would give an update on my AR content on Snapchat. Stats from just the last week! I’ve been experimenting more with machine learning and trying to write my own models.  While I’ve still got a lot to do before I can become fluent in machine learning …

Post Mortem: Aurora Mists

This game fills me with so many feelings now while I am going through it.  I really put my heart and soul into it and while it’s not a game I would want to publish I am incredibly proud of Aurora Mists and the work I put into it.   Production: This being a solo project, …

Snapchat Lens Studio

Lately I have been working in Snapchat’s Lens Studio software creating lenses.  So far I have created two games and many cosplay lenses.  I have been interested in AR for a long time because of my fondness for nature.  I love nature but I want to find magic and games and new experiences that don’t …

Game Jam: ShadowJam 2020

Going to a school with game majors, I’m privy to many creator’s jams.  The first jam I participated in was hosted by Willard and Maple with the theme “Shadow.”  It was 48 hours and I decided to create a game.  I got together with a few friends and with guidance from our professor (who ended …